Sustainable Gaming: Difference between revisions
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(Created page with "Based on a dissertation by Emma Tait <ert39@cam.ac.uk> Potential client: tim.wilkinson@unep-wcmc.org Minecraft is practically a training simulator for environmental destruct...") |
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Client: tim.wilkinson@unep-wcmc.org | |||
Minecraft is practically a training simulator for environmental destruction - open cast and strip mines, deforestation, large scale industrial development and more. Your task is to use an open source game engine such as Godot to prototype a new kind of game in which players (re)build a natural world rather than destroying it. Rewards and metrics can be related to biodiversity, species conservation, and re-wilding. Sustainable social dynamics and economies might also be an important factor. The challenge is to keep it exciting, but with thrills that don’t come from killing and maiming. | Minecraft is practically a training simulator for environmental destruction - open cast and strip mines, deforestation, large scale industrial development and more. Your task is to use an open source game engine such as Godot to prototype a new kind of game in which players (re)build a natural world rather than destroying it. Rewards and metrics can be related to biodiversity, species conservation, and re-wilding. Sustainable social dynamics and economies might also be an important factor. The challenge is to keep it exciting, but with thrills that don’t come from killing and maiming. |
Revision as of 06:06, 26 October 2017
Client: tim.wilkinson@unep-wcmc.org
Minecraft is practically a training simulator for environmental destruction - open cast and strip mines, deforestation, large scale industrial development and more. Your task is to use an open source game engine such as Godot to prototype a new kind of game in which players (re)build a natural world rather than destroying it. Rewards and metrics can be related to biodiversity, species conservation, and re-wilding. Sustainable social dynamics and economies might also be an important factor. The challenge is to keep it exciting, but with thrills that don’t come from killing and maiming.