Technology for mental health: Difference between revisions

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Continuing David Coyle's previous PhD research, this project is exploring how technology can reshape traditional mental health itnerventions, including deploying computer-game like interfaces in therapeutic situations as a basis for directed conversations and cognitive behavioural therapy
Continuing David Coyle's previous PhD research, this project is exploring how technology can reshape traditional mental health interventions, including deploying computer-game like interfaces in therapeutic situations as a basis for directed conversations and cognitive behavioural therapy


Project lead:
Project lead:
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* [[Alan Blackwell]]
* [[Alan Blackwell]]
* [[Cecily Morrison]]
* [[Cecily Morrison]]
* Gavin Doherty (Trinity College Dublin)
* [[Gavin Doherty]] (Trinity College Dublin)
* Gary O'Reilly (University College Dublin)
* Gary O'Reilly (University College Dublin)
* [[Tim Dalgliesh]] (Cognition and Brain Science Unit)
* [[Tim Dalgliesh]] (Cognition and Brain Science Unit)
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Publications:
Publications:
[[Crucible Theme: Motivation and behaviour change]]
[[Category: Projects]]

Latest revision as of 05:26, 6 September 2014

Continuing David Coyle's previous PhD research, this project is exploring how technology can reshape traditional mental health interventions, including deploying computer-game like interfaces in therapeutic situations as a basis for directed conversations and cognitive behavioural therapy

Project lead:

David Coyle

Collaborators:

Publications:


Crucible Theme: Motivation and behaviour change