Seamful museum experience: Difference between revisions
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Latest revision as of 13:19, 8 August 2014
Location-based services in museum guides often focus either on visit planning, or on the delivery of content targeted to a specific room, exhibit case or object. This project used a new generation of low power Bluetooth beacons to explore the interpretation of Seamful Computing in the museum context. The result was an interactive game in which ghosts inhabit parts of a museum and encourage Cambridge visitors to make connections between the collections of different museums.
Crucible team:
With technical assistance from: