Seamful museum experience: Difference between revisions

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* [[Ramsey Faragher]]
* [[Ramsey Faragher]]
* [[Rob Harle]]
* [[Rob Harle]]
* [[Dan Pemberton]]


[[Category:Projects]]
[[Category:Projects]]

Latest revision as of 13:19, 8 August 2014

Location-based services in museum guides often focus either on visit planning, or on the delivery of content targeted to a specific room, exhibit case or object. This project used a new generation of low power Bluetooth beacons to explore the interpretation of Seamful Computing in the museum context. The result was an interactive game in which ghosts inhabit parts of a museum and encourage Cambridge visitors to make connections between the collections of different museums.

Crucible team:

With technical assistance from: