https://wiki.cam.ac.uk/wiki/crucible/index.php?title=Defining_Pi&feed=atom&action=historyDefining Pi - Revision history2024-03-29T13:20:42ZRevision history for this page on the wikiMediaWiki 1.39.4https://wiki.cam.ac.uk/wiki/crucible/index.php?title=Defining_Pi&diff=1539&oldid=prevafb21 at 08:11, 5 September 20132013-09-05T08:11:14Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:11, 5 September 2013</td>
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</table>afb21https://wiki.cam.ac.uk/wiki/crucible/index.php?title=Defining_Pi&diff=1537&oldid=prevafb21: Created page with "This Arts Council-funded project in collaboration with Wysing Arts commissioned five visual artists with mixed technical abilities to undertake a six week R&D project using th..."2013-09-05T08:05:25Z<p>Created page with "This Arts Council-funded project in collaboration with Wysing Arts commissioned five visual artists with mixed technical abilities to undertake a six week R&D project using th..."</p>
<p><b>New page</b></p><div>This Arts Council-funded project in collaboration with Wysing Arts commissioned five visual artists with mixed technical abilities to undertake a six week R&D project using the Raspberry Pi, Sonic Pi and new camera module. The work and associated process will be shared with young people, artists & the public via local talks and documentation on the web.<br />
<br />
Crucible team:<br />
<br />
* [[Rachel Drury]]<br />
* [[Sam Aaron]]<br />
* [[Alan Blackwell]]<br />
<br />
Other collaborators:<br />
<br />
* [[Donna Lynas]]<br />
* [[Gareth Bell-Jones]]<br />
<br />
Defining Pi aimed to<br />
*create new digital opportunities for artists to produce new work using extraordinary technology that has yet to be tested in this way<br />
*to develop new artistic practices that engage new audiences with the arts and inspire them to create their own work<br />
*to develop new partnerships between the arts and Cambridge’s world renowned technology innovation sector<br />
<br />
We commissioned five experienced visual artists to undertake a short R&D project using the Raspberry Pi and<br />
it’s newly released camera module. The Pi, developed in Cambridge as a charitable, open source venture to<br />
encourage coding amongst young people, has quickly become a global phenomenon, and at just £25 per<br />
computer, is low cost and extremely portable, presenting many creative opportunities for artists. The artists will be<br />
amongst the first in the world to use the camera, making their finished work valuable to the huge online<br />
community that has sprung up around the Pi. They were the first people in the world outside of three pilot<br />
schools to have access to Sonic Pi, a tool designed by Sam Aaron, to allow children to program their own digital<br />
music.<br />
<br />
For this project, Sonic Pi was extended to support the new high definition camera module to allow the<br />
programmatic interaction of imagery and sound. This extension was written exclusively with the artists as a<br />
specific audience using the test workshop as a requirements gathering exercise. The artists work was the first<br />
to showcase this new technology which will then be adapted for a classroom context. After the project, this tool<br />
will be made extensively available for use by artists and anyone else via the open source Raspberry Pi website.<br />
<br />
A key aim of this project was to test and support new ways of creating art using this new technology and the<br />
process of programming the Raspberry Pi will be an intrinsic part of the artistic output. To this end, we will<br />
deliberately use an invitation-led strategy, led by Wysing Arts Centre, to ensure that the ‘sample’ of five artists<br />
commissioned are not just those who would ordinarily chose to work in this way. The artists’ brief is attached.<br />
Prior to the start of the programme, 10-12 artists will be approached to attend an introductory session at<br />
University of Cambridge (CU) Computer Lab, to help them to understand and appreciate the scope of the project,<br />
the technology, and the expectations of the artists. Following this, if our funding bid be successful, the artists will<br />
be invited to submit an expression-of-interest to be considered for these commissions, summarising their<br />
experience of the session and describing how they might apply what they have learnt to their work; to<br />
demonstrate both artistic potential and technical commitment. The final five artists will be selected by the project<br />
team.<br />
<br />
The programme will start with a one day workshop for rapid prototyping, allowing the artists time to experiment<br />
and get hands on advice on what may be possible. A second half day workshop will be held two weeks later to<br />
support the artists’ developing project. Between the two workshops, artists will feed back to Sam on their<br />
developing project so that he is able to provide focused support at the second workshop. Both workshops will be<br />
held at Wysing.<br />
<br />
In order to test the potential of this technology with artists of mixed technical abilities, the artists will deliberately<br />
receive only a limited amount of technical support. Beyond the two workshops, it will be up to them to source<br />
ideas and support online, through the Raspberry Pi Forum and other similar sites, accessing the worldwide open<br />
source community, and by joining Makespace. However, if an artist is genuinely struggling, there will be safety<br />
nets in place to help them get back on track. Despite this, it is possible that, due to the experimental nature of the<br />
project, not all of the artists will achieve a final piece of work but we see this as part of the risk taking nature of<br />
introducing artists to new technology. If this happens, it will still be interesting and important to discuss and share<br />
this experience as part of the learning process.<br />
<br />
The artists had around six weeks to develop their project after which they came back together for a half day<br />
session to share and discuss their work with each other and the project team before embarking on a series of<br />
‘show & tell’ talks and workshops.</div>afb21