Design intent: Difference between revisions

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This research area is led by [[Nathan Crilly]]
This research area is led by [[Nathan Crilly]]


[[Alison McDougall-Weil]] is using multi-site ethnographies of bioscience laboratories to explore how the architecture affects social interaction between the scientists, and then relate this to what the designers thought they were doing when they designed the building.
[[Alison McDougall-Weil]] is studying design intent and the subsequent user experience of
architecture, specifically laboratories designed for experimental 
bioscience. The designs for such laboratories are frequently 
innovative, and often intended by the client and the architect to
foster (or change) the culture of daily scientific practice. What the
design intentions were, and how these buildings shape scientists
experiences and actions, is explored empirically through a multi-site 
ethnography of several US and UK bioscience research laboratories. The 
purpose of the study is to relate user experience to design expertise, 
offering insights to improve future designs.


Previous research explored whether mobile phone customers attribute intent to the product designers.
Previous research in this area explored whether mobile phone customers attribute intent to the product designers.

Revision as of 16:18, 25 July 2011

This research area is led by Nathan Crilly

Alison McDougall-Weil is studying design intent and the subsequent user experience of architecture, specifically laboratories designed for experimental bioscience. The designs for such laboratories are frequently innovative, and often intended by the client and the architect to foster (or change) the culture of daily scientific practice. What the design intentions were, and how these buildings shape scientists' experiences and actions, is explored empirically through a multi-site ethnography of several US and UK bioscience research laboratories. The purpose of the study is to relate user experience to design expertise, offering insights to improve future designs.

Previous research in this area explored whether mobile phone customers attribute intent to the product designers.