Gaming and conservation: Difference between revisions

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Revision as of 15:01, 6 September 2011

Workshop organised by Bill Adams in Geography, Chris Sandbrook from UNEP World Conservation Monitoring Centre and Bruno Monteferri, with funding from the Cambridge Conservation Initiative.

The goal is to explore opportunities for engagement between conservationists and game developers, exploring broader issues related to the implications of gaming for many areas of the environmental movement. The workshop aims both to provide a snapshot of current games being used to promote nature conservation, and reflect on the implications of such strategies.