Gaming and conservation: Difference between revisions

From Crucible Network Research Projects
Jump to navigationJump to search
(Created page with "Workshop organised by Bill Adams in Geography, Chris Sandbrook from UNEP World Conservation Monitoring Centre and Bruno Monteferri, with funding from the [[Ca...")
 
No edit summary
 
Line 1: Line 1:
Workshop organised by [[Bill Adams]] in [[Geography]], [[Chris Sandbrook]] from [[UNEP World Conservation Monitoring Centre]] and [[Bruno Monteferri]], with funding from the [[Cambridge Conservation Initiative]].
Workshop organised by [[Bill Adams]] in [[Geography]], [[Chris Sandbrook]] from [[UNEP World Conservation Monitoring Centre]] and [[Bruno Monteferri]], with funding from the [[Cambridge Conservation Initiative]].


The goal is to explore opportunities for engagement between conservationists and game developers, exploring broader issues related to the implications of gaming for many areas of the environmental movement. The workshop aims both to provide a
The goal is to explore opportunities for engagement between conservationists and game developers, exploring broader issues related to the implications of gaming for many areas of the environmental movement. The workshop aims both to provide a snapshot of current games being used to promote nature conservation, and reflect on the implications of such strategies.
snapshot of current games being used to promote nature conservation, and reflect on the implications of such strategies.
 
Subsequent to this workshop, the [[Race the Wild]] prototype was created.


[[Category:Projects]]
[[Category:Projects]]

Latest revision as of 09:14, 13 May 2013

Workshop organised by Bill Adams in Geography, Chris Sandbrook from UNEP World Conservation Monitoring Centre and Bruno Monteferri, with funding from the Cambridge Conservation Initiative.

The goal is to explore opportunities for engagement between conservationists and game developers, exploring broader issues related to the implications of gaming for many areas of the environmental movement. The workshop aims both to provide a snapshot of current games being used to promote nature conservation, and reflect on the implications of such strategies.

Subsequent to this workshop, the Race the Wild prototype was created.