Crucible Network Research Projects

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'''''(introduction page - follow this link to the [[:Category:Projects|Directory of {{PAGESINCATEGORY:Projects}} Crucible Projects]])'''''
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==Crucible Network for Research in Interdisciplinary Design==
 
==Crucible Network for Research in Interdisciplinary Design==
  
Crucible is a research network that originated in the University of Cambridge, and has become the largest organization in the world dedicated to promoting rigorous research collaboration between technologists and researchers in the Arts, Humanities and Social Sciences (AH&SS). The main focus of this collaboration is on design as a meeting point for widely differing research disciplines. Crucible activities include the establishment of new research programmes, training of researchers, input to policy bodies, and identification of suitable funding sources for research in interdisciplinary design. Crucible provides both a scientific and organisational framework for this research.  
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Crucible is a research network that originated in the University of Cambridge in 2001, and has since become the largest organization in the world dedicated to promoting rigorous research collaboration between technologists and researchers in the Arts, Humanities and Social Sciences (AH&SS). The main focus of this collaboration is on design as a meeting point for widely differing research disciplines. Crucible activities include the establishment of new research programmes, training of researchers, input to policy bodies, and identification of suitable funding sources for research in interdisciplinary design. Crucible provides both a scientific and organisational framework for this research.  
  
Why the name? The crucible has always been a melting pot for valuable materials, the origin of new alloys, materials of innovation. We believe that the post-industrial crucible must be a place for melting and blending valuable knowledge and ideas.
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Why the name? The crucible has always been a melting pot for valuable materials, the origin of new alloys, materials of innovation. We believe that the post-industrial crucible must be a place where knowledge and ideas are blended and tempered.
  
For those editing this site, see [[initial advice from sysadmins]].
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==[[:Category:People|Crucible Network Members]]==
  
==[[Crucible Network Members]]==
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One of the long term goals of Crucible is to support the creation of an international network of researchers and educators having shared interests. The focus of this network is on collaboration between technologists and arts, humanities and social science researchers, leading to reflective research in interdisciplinary design.
  
One of the long term goals of Crucible is to support the creation of a national network of researchers and educators having shared interests. The focus of this network is on collaboration between technologists and arts, humanities and social science researchers, leading to reflective research in interdisciplinary design.  
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Crucible coordination activities are currently carried out by [[Alan Blackwell]] (Computer Laboratory), [[David Good]] (Dept of Psychology) and [[Nathan Crilly]] (Engineering Design Centre).
  
Crucible coordination activities are currently carried out by [[Alan Blackwell]] (Computer Laboratory), [[David Good]] (Social and Developmental Psychology) and [[Nathan Crilly]] (Engineering Design Centre).
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Core contributors to the overall Crucible agenda have included [[Rachel Hewson]], [[James Leach]] and [[Lee Wilson]]
  
Full list of [[Crucible Network Members]]
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An overview of academic disciplines can be seen in a list of [[Crucible Network Members]] grouped by Cambridge department.
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A complete list of {{PAGESINCATEGORY:People}} participants in the Crucible network can be found on the page [[:Category:People]], along with a separate list of {{PAGESINCATEGORY:Advisors}} advisors: [[:Category:Advisors]] (see also [[:Category:Students]] and [[:Category:Clients]]).
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==[[:Category:Projects|Collaborative Projects]]==
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Crucible is a network, not an institute. Our approach has been to establish, facilitate and maintain collaboration between academics whose expertise can contribute to the goal of interdisciplinary design research. This has resulted in a matrix of connections: diverse projects, each structured in accordance with the skills and experience of the researchers involved, and a broad range of researchers both inside and outside the University. Crucible involvement has ranged from direct management of local teams to coordination and advisory input on large national and international initiatives.
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A full list of {{PAGESINCATEGORY:Projects}} Crucible collaborations can be viewed here: [[:Category:Projects]]
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We have grouped projects into a number of over-arching themes: [[:Category:Themes]]
  
 
==Events and Programmes==
 
==Events and Programmes==
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Public engagement with the Crucible agenda is extended via a substantial programme of interdisciplinary seminars and conferences.
  
 
* Interdisciplinary design debates and seminars: http://talks.cam.ac.uk/show/index/6013
 
* Interdisciplinary design debates and seminars: http://talks.cam.ac.uk/show/index/6013
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* [[Humanities in the European Research Area]]
 
* [[Humanities in the European Research Area]]
 
* [[Evidence of Value: ICT in Arts and Humanities]]
 
* [[Evidence of Value: ICT in Arts and Humanities]]
 
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* See also the range of [[:Category:Arts productions]] in which Crucible research has been presented to the public
==Research Projects==
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Crucible is a network, not an institute. Our approach has been to establish, facilitate and maintain collaboration between academics whose expertise can contribute to the goal of interdisciplinary design research. This has resulted in a matrix of connections: diverse projects, each structured in accordance with the skills and experience of the researchers involved, and a broad range of researchers both inside and outside the University. Crucible involvement has ranged from direct management of local teams to coordination and advisory input on large national and international initiatives. Projects to date include:
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* [[Energy use visualisation]]
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* [[Reactive materials in public art]]
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* [[Taxonomic inference]]
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* [[Computational aesthetics]]
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* [[Sketching as a design practice]]
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* [[Patterns of user experience]]
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* [[Programming as craft]]
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* [[Technology for mental health]]
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* [[business value of social networking]]
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* [[FrontlineSMS:Radio]]
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* [[Design for humanitarian relief]]
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* [[Visualisations for Collaborative Work]]
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* [[groups in academia]]
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* [[Untraditional Folk]]
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* [[Culture, Communication and Change]]
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* [[Cambridge Digital Humanities Initiative]]
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* [[Bridging the Global Digital Divide]]
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* [[talks.cam]]
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* [[ReadYourMeter.org]]
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* [[Coded Chimera]]
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* [[Human participants in technology research]]
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* [[Flagship Retrofit]]
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* [[Improcess]]
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* [[Age and Meaning]]
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* [[Making mobiles tangible]]
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* [[Artefacts of Encounter]]
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* [[New Century Cities]]
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* [[Design in Science]]
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* [[Strategy roadmaps]]
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* [[Choreographic Language Agent]]
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* [[Museums of the future]]
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* [[Undergraduate research]]
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* [[Across Design]]
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* [[Interdisciplinarity and Innovation]].
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* [[Virtual Violins]]
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* [[Work Meets Life]]
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* [[AmbITion]]
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* [[Distributed working]]
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* [[Choreography and Cognition]]
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* [[Gender in open source]]
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* [[Maschinist Hopkins]]
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* [[Social Property and New Social Forms]]
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* [[Virtuosity in computer use]]
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* From Creators and Critics to Communities. How are digital technologies changing the landscape of engagement between high-profile creative artists and their audiences?
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* New ICTs, civil society and bottom-up governance in the developing world is an inaugural research project of a multi-disciplinary Centre of Governance and Human Rights in Cambridge.
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* Investigating agency and intent in the experience of designed interaction, taking perspectives from psychiatry, consumer research and artificial intelligence.
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* Educational applications of physically-embedded computing to the world wide web, as a member of the European [[WEBKIT]] project;
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* The World Health Organisation is working with Crucible members to improve local response to outbreaks of new viral diseases such as Ebola. The challenge is to integrate field workers into a global research community, while empowering them to customise procedures and technical infrastructure to local conditions.
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* [[Aptivate]] (previously Aidworld), a charity working with computer science and humanitarian relief and development specialists, building software for ultra-low bandwidth Internet access in developing countries
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* Performance interfaces, notations and live music programming. Laptop music performers ([[Nick Collins]]), music technology developers ([[Chris Nash]]) and electro-acoustic composers ([[Alejandro Viñao]]) are working on the boundary of computer science and the music, with the Centre for Music and Science.
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* People with Alzheimer's have increasing difficulty in communicating as the disease progresses, even with members of their own family. [[Lorisa Dubuc]] is working with public health professionals and community volunteers to investigate whether modern communication devices can assist communication by those with the disease -- even among people in the same house.
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* What happens when paper charts disappear from a hospital ward? The intensive care unit at Papworth Hospital implemented a fully digital bedside record system, under the gaze of a variety of social scientists and information systems experts. The results led to publications in both clinical medicine and technology research, contributing to future best practice.
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* [[Computational drug discovery]];
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* Development of socially-aware computing technologies for use in a fine arts context by multimedia artist Alexa Wright;
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* Investigating the conditions in the built environment that lead to innovation communities, using a novel approach to [[Architectural ethnography]];
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* An interdisciplinary design collaboration with Microsoft Research, investigating patterns and contexts of web usage in local government;
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* Assessment of query mechanisms for use in mobile web browsers on handheld devices.
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* Building architectural artworks from "smart" materials with [[Simon Biggs]] and [[Eugene Terentjev]]
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* An experimental programme to explore and evaluate modes of collaboration between artists and technologists through [[New Technology Arts Fellowships]];
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* Evaluation of remote collaboration in a [[distributed design studio]], working with the Martin Centre for architectural research and the MIT Urban Design Studio;
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* Human factors and evaluation methodology for [[Dasher]], a hands-free text entry sytem
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* As participants in the EPSRC Creator cluster, Crucible members are investigating New Research Processes and Business Models for the Creative Industries.
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Latest revision as of 21:37, 25 May 2015

CrucibleLogo.jpg

(introduction page - follow this link to the Directory of 184 Crucible Projects)

Contents

Crucible Network for Research in Interdisciplinary Design

Crucible is a research network that originated in the University of Cambridge in 2001, and has since become the largest organization in the world dedicated to promoting rigorous research collaboration between technologists and researchers in the Arts, Humanities and Social Sciences (AH&SS). The main focus of this collaboration is on design as a meeting point for widely differing research disciplines. Crucible activities include the establishment of new research programmes, training of researchers, input to policy bodies, and identification of suitable funding sources for research in interdisciplinary design. Crucible provides both a scientific and organisational framework for this research.

Why the name? The crucible has always been a melting pot for valuable materials, the origin of new alloys, materials of innovation. We believe that the post-industrial crucible must be a place where knowledge and ideas are blended and tempered.

Crucible Network Members

One of the long term goals of Crucible is to support the creation of an international network of researchers and educators having shared interests. The focus of this network is on collaboration between technologists and arts, humanities and social science researchers, leading to reflective research in interdisciplinary design.

Crucible coordination activities are currently carried out by Alan Blackwell (Computer Laboratory), David Good (Dept of Psychology) and Nathan Crilly (Engineering Design Centre).

Core contributors to the overall Crucible agenda have included Rachel Hewson, James Leach and Lee Wilson

An overview of academic disciplines can be seen in a list of Crucible Network Members grouped by Cambridge department.

A complete list of 278 participants in the Crucible network can be found on the page Category:People, along with a separate list of 194 advisors: Category:Advisors (see also Category:Students and Category:Clients).

Collaborative Projects

Crucible is a network, not an institute. Our approach has been to establish, facilitate and maintain collaboration between academics whose expertise can contribute to the goal of interdisciplinary design research. This has resulted in a matrix of connections: diverse projects, each structured in accordance with the skills and experience of the researchers involved, and a broad range of researchers both inside and outside the University. Crucible involvement has ranged from direct management of local teams to coordination and advisory input on large national and international initiatives.

A full list of 184 Crucible collaborations can be viewed here: Category:Projects

We have grouped projects into a number of over-arching themes: Category:Themes

Events and Programmes

Public engagement with the Crucible agenda is extended via a substantial programme of interdisciplinary seminars and conferences.