Difference between revisions of "Technology for mental health"

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(Created page with "Continuing David Coyle's previous PhD research, this project is exploring how technology can reshape traditional mental health itnerventions, including deploying computer-game li...")
 
 
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Continuing David Coyle's previous PhD research, this project is exploring how technology can reshape traditional mental health itnerventions, including deploying computer-game like interfaces in therapeutic situations as a basis for directed conversations and cognitive behavioural therapy
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Continuing David Coyle's previous PhD research, this project is exploring how technology can reshape traditional mental health interventions, including deploying computer-game like interfaces in therapeutic situations as a basis for directed conversations and cognitive behavioural therapy
  
 
Project lead:
 
Project lead:
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* [[Alan Blackwell]]
 
* [[Alan Blackwell]]
 
* [[Cecily Morrison]]
 
* [[Cecily Morrison]]
* Gavin Doherty (Trinity College Dublin)
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* [[Gavin Doherty]] (Trinity College Dublin)
 
* Gary O'Reilly (University College Dublin)
 
* Gary O'Reilly (University College Dublin)
 
* [[Tim Dalgliesh]] (Cognition and Brain Science Unit)
 
* [[Tim Dalgliesh]] (Cognition and Brain Science Unit)
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Publications:
 
Publications:
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[[Crucible Theme: Motivation and behaviour change]]
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[[Category: Projects]]

Latest revision as of 05:26, 6 September 2014

Continuing David Coyle's previous PhD research, this project is exploring how technology can reshape traditional mental health interventions, including deploying computer-game like interfaces in therapeutic situations as a basis for directed conversations and cognitive behavioural therapy

Project lead:

David Coyle

Collaborators:

Publications:


Crucible Theme: Motivation and behaviour change