Difference between revisions of "Technology for mental health"

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(Created page with "Continuing David Coyle's previous PhD research, this project is exploring how technology can reshape traditional mental health itnerventions, including deploying computer-game li...")
 
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Continuing David Coyle's previous PhD research, this project is exploring how technology can reshape traditional mental health itnerventions, including deploying computer-game like interfaces in therapeutic situations as a basis for directed conversations and cognitive behavioural therapy
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Continuing David Coyle's previous PhD research, this project is exploring how technology can reshape traditional mental health interventions, including deploying computer-game like interfaces in therapeutic situations as a basis for directed conversations and cognitive behavioural therapy
  
 
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[[Crucible Theme: Motivation and behaviour change]]

Revision as of 07:44, 12 August 2011

Continuing David Coyle's previous PhD research, this project is exploring how technology can reshape traditional mental health interventions, including deploying computer-game like interfaces in therapeutic situations as a basis for directed conversations and cognitive behavioural therapy

Project lead:

David Coyle

Collaborators:

Publications:


Crucible Theme: Motivation and behaviour change