Visual representation (Alan Blackwell's research theme): Difference between revisions

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I only have one big research question, but I attack it from a lot of different angles. The question is representation. How do people make, see and use things that carry meaning? The angles from which I attack my question include various ways in which representations are applied (including design processes, interacting with technology, computer programming, visualisation), various methods by which I collect research data (including controlled experiments, prototype construction, ethnographic observation), and the theoretical perspectives of various academic disciplines (including computer science, cognitive psychology, engineering, architecture, music, anthropology).
I only have one big research question, but I attack it from a lot of different angles. The question is representation. How do people make, see and use things that carry meaning? The angles from which I attack my question include various ways in which representations are applied (including design processes, interacting with technology, computer programming, visualisation), various methods by which I collect research data (including controlled experiments, prototype construction, ethnographic observation), and the theoretical perspectives of various academic disciplines (including computer science, cognitive psychology, engineering, architecture, music, anthropology).
My PhD thesis on Metaphor in Diagrams, and its sequel - a critical study of the Reification of Metaphor in HCI, have been core areas of attention in the past.
I have a well-established approach to the analysis of visual languages and notations, building on Yuri Engelhardt's synoptic work on visual language, and Thomas Green's Cognitive Dimensions of Notations framework.
Students, collaborators and co-advisees include:
* Luke Church
* Sabrina Bresciani
* Nathan Crilly
* Tony Jansen
* Martyn Dade-Robertson
* Yuri Engelhardt
* Kirsten Whitley

Revision as of 18:11, 26 March 2011

Wiki page summarising research by Alan Blackwell with students and collaborators

Recent publications on this topic can be found at: http://www.cl.cam.ac.uk/~afb21/publications/index.html?showonly=visual

I only have one big research question, but I attack it from a lot of different angles. The question is representation. How do people make, see and use things that carry meaning? The angles from which I attack my question include various ways in which representations are applied (including design processes, interacting with technology, computer programming, visualisation), various methods by which I collect research data (including controlled experiments, prototype construction, ethnographic observation), and the theoretical perspectives of various academic disciplines (including computer science, cognitive psychology, engineering, architecture, music, anthropology).

My PhD thesis on Metaphor in Diagrams, and its sequel - a critical study of the Reification of Metaphor in HCI, have been core areas of attention in the past.

I have a well-established approach to the analysis of visual languages and notations, building on Yuri Engelhardt's synoptic work on visual language, and Thomas Green's Cognitive Dimensions of Notations framework.

Students, collaborators and co-advisees include:

  • Luke Church
  • Sabrina Bresciani
  • Nathan Crilly
  • Tony Jansen
  • Martyn Dade-Robertson
  • Yuri Engelhardt
  • Kirsten Whitley