Checkpoint Alternatives: Revision history

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17 October 2024

7 October 2024

  • curprev 16:0916:09, 7 October 2024afb21 talk contribs 703 bytes +703 Created page with " In videogame worlds, checkpoints are a welcome way to avoid hours of button-mashing. But the usual convention in a game is that time simply rewinds to the checkpoint, like the eternal repeats in the movie Groundhog Day. What if a checkpoint worked like a functional programming continuation, where state could be directly manipulated before continuing? With the Verse functional programming language integrated into Epic Games infrastructure, this project will be an opportu..."