VR AI Ping Pong Trainer: Difference between revisions
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Client: Matthew Johnson, [[Frontier]] <mjohnson@frontier.co.uk> | |||
and | |||
AI and VR are the most exciting areas in computer science today, | |||
and this is a chance to bring them together. We would like you to create a VR application | |||
displaying a simple view of a Table Tennis table, bats, and ball, and an | displaying a simple view of a Table Tennis table, bats, and ball, and an | ||
environment | environment to administer a game of Ping-Pong. | ||
However, we would like the opponent to be an AI which you are attempting to | However, we would like the opponent to be an AI which you are attempting to | ||
coach. It may be useful to have the option to run fast automatic training | coach. It may be useful to have the option to run fast automatic training | ||
also to refine your bots, but the ultimate aim is | also to refine your bots, but the ultimate aim is to provide some | ||
human training, and to be able to play them directly in VR. It may also be | human training, and to be able to play them directly in VR. It may also be | ||
interesting | interesting to pitch two independently trained bots against | ||
each other and see how they behave. Rather than arcade games | each other, and see how they behave. Rather than arcade games using different function | ||
buttons, ping pong can be controlled wholly from position, rotation and motion of a bat, | |||
suggesting that all user interaction might be implemented using a Wiimote controller. | |||
Latest revision as of 07:27, 24 October 2017
Client: Matthew Johnson, Frontier <mjohnson@frontier.co.uk>
AI and VR are the most exciting areas in computer science today, and this is a chance to bring them together. We would like you to create a VR application displaying a simple view of a Table Tennis table, bats, and ball, and an environment to administer a game of Ping-Pong. However, we would like the opponent to be an AI which you are attempting to coach. It may be useful to have the option to run fast automatic training also to refine your bots, but the ultimate aim is to provide some human training, and to be able to play them directly in VR. It may also be interesting to pitch two independently trained bots against each other, and see how they behave. Rather than arcade games using different function buttons, ping pong can be controlled wholly from position, rotation and motion of a bat, suggesting that all user interaction might be implemented using a Wiimote controller.