West Augmentation: Difference between revisions
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Client: Daria Jelonek, [[Studio Above&Below]] <daria@studioaboveandbelow.com> | |||
The view from the William Gates building, until recently a peaceful meadow for grazing horses, is now a building site. The public exhibition for this year’s group design projects will look out at it. Your task is to create an augmented reality experience for visitors to explore an alternative speculative design. Visitors should be able to toggle between an AR visualisation of the buildings currently planned for that site, and a radically different style of building including parametrically generated plants and environmental features such as “tree tenants” (after Hundertwasser), urban farming, wildlife sanctuary etc. Visitors should be able to explore and interact with the augmented scene via multiple linked devices, including mobiles, large screens, projectors and VR headsets. | The view from the William Gates building, until recently a peaceful meadow for grazing horses, is now a building site. The public exhibition for this year’s group design projects will look out at it. Your task is to create an augmented reality experience for visitors to explore an alternative speculative design. Visitors should be able to toggle between an AR visualisation of the buildings currently planned for that site, and a radically different style of building including parametrically generated plants and environmental features such as “tree tenants” (after Hundertwasser), urban farming, wildlife sanctuary etc. Visitors should be able to explore and interact with the augmented scene via multiple linked devices, including mobiles, large screens, projectors and VR headsets. | ||
Latest revision as of 07:32, 31 October 2018
Client: Daria Jelonek, Studio Above&Below <daria@studioaboveandbelow.com>
The view from the William Gates building, until recently a peaceful meadow for grazing horses, is now a building site. The public exhibition for this year’s group design projects will look out at it. Your task is to create an augmented reality experience for visitors to explore an alternative speculative design. Visitors should be able to toggle between an AR visualisation of the buildings currently planned for that site, and a radically different style of building including parametrically generated plants and environmental features such as “tree tenants” (after Hundertwasser), urban farming, wildlife sanctuary etc. Visitors should be able to explore and interact with the augmented scene via multiple linked devices, including mobiles, large screens, projectors and VR headsets.