Heroes in Conference: Difference between revisions
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Client: Mark Ogilvie, [[Jagex]] <mark.ogilvie@jagex.com> | |||
Even the best conferences and conventions experience a slump where engagement declines. Your job is to design and prototype a mobile AR experience to keep conference attendees interested - using gamification and social techniques to bring attendees together, predict and counter the slump, as well as providing a novel way to deliver key information about the event. This should be offered as a downloadable app that supports the 2019 public show for the group projects, and also shows the potential to support RuneFest 2019, the JAGEX convention that’s all about RuneScape. | Even the best conferences and conventions experience a slump where engagement declines. Your job is to design and prototype a mobile AR experience to keep conference attendees interested - using gamification and social techniques to bring attendees together, predict and counter the slump, as well as providing a novel way to deliver key information about the event. This should be offered as a downloadable app that supports the 2019 public show for the group projects, and also shows the potential to support RuneFest 2019, the JAGEX convention that’s all about RuneScape. |
Latest revision as of 08:34, 3 November 2018
Client: Mark Ogilvie, Jagex <mark.ogilvie@jagex.com>
Even the best conferences and conventions experience a slump where engagement declines. Your job is to design and prototype a mobile AR experience to keep conference attendees interested - using gamification and social techniques to bring attendees together, predict and counter the slump, as well as providing a novel way to deliver key information about the event. This should be offered as a downloadable app that supports the 2019 public show for the group projects, and also shows the potential to support RuneFest 2019, the JAGEX convention that’s all about RuneScape.