VR Avatar: Difference between revisions
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Client: Matthew Johnson, [[Frontier]] <mjohnson@frontier.co.uk> | Client: Matthew Johnson, [[Frontier]] <mjohnson@frontier.co.uk> | ||
With the growth of online VR spaces users lack a consistent identity and a way of expressing themselves to each other. Create a VR | With the growth of online VR spaces, users lack a consistent identity, and a way of expressing themselves to each other. Create 1) a VR Avatar API that provides an customisable animating model representing the user, and 2) an example app to demonstrate its application. The model must smoothly animate to reflect the user's physical pose from the hand controller and headset position and orientation data (perhaps employing inverse kinematics). Provide some means by which a user could drive emotive animations and expressions (such as shows of surprise, pity or anger). Consider customisations for the Avatars, and provide some back end service or 'Shop' for extensions or customisations to be downloaded. |
Latest revision as of 19:12, 9 November 2018
Client: Matthew Johnson, Frontier <mjohnson@frontier.co.uk>
With the growth of online VR spaces, users lack a consistent identity, and a way of expressing themselves to each other. Create 1) a VR Avatar API that provides an customisable animating model representing the user, and 2) an example app to demonstrate its application. The model must smoothly animate to reflect the user's physical pose from the hand controller and headset position and orientation data (perhaps employing inverse kinematics). Provide some means by which a user could drive emotive animations and expressions (such as shows of surprise, pity or anger). Consider customisations for the Avatars, and provide some back end service or 'Shop' for extensions or customisations to be downloaded.