Learn to be an Alien: Difference between revisions
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Client: [[Frontier]] | Client: Edward Ashton, [[Frontier]] <eashton@frontier.co.uk> | ||
Procedural landscape generators are often used in videogames, for example to create new unexplored planets. What would a procedural creature generator look like? Recent experiments demonstrate that a neural network can learn how to control robot arms, if it has enough to explore with. Your task is to create a 3D editor that allows users to define a new kind of alien creature - legs, claws, sensors whatever - which then learns how to behave through experimentation with the laws of physics applying to its own body in a simple environment (furniture food etc). | Procedural landscape generators are often used in videogames, for example to create new unexplored planets. What would a procedural creature generator look like? Recent experiments demonstrate that a neural network can learn how to control robot arms, if it has enough to explore with. Your task is to create a 3D editor that allows users to define a new kind of alien creature - legs, claws, sensors whatever - which then learns how to behave through experimentation with the laws of physics applying to its own body in a simple environment (furniture food etc). |
Latest revision as of 13:51, 28 October 2016
Client: Edward Ashton, Frontier <eashton@frontier.co.uk>
Procedural landscape generators are often used in videogames, for example to create new unexplored planets. What would a procedural creature generator look like? Recent experiments demonstrate that a neural network can learn how to control robot arms, if it has enough to explore with. Your task is to create a 3D editor that allows users to define a new kind of alien creature - legs, claws, sensors whatever - which then learns how to behave through experimentation with the laws of physics applying to its own body in a simple environment (furniture food etc).