Set Builder: Difference between revisions
(Created page with "Client: Frontier Contact: Matt Johnson <mjohnson@frontier.co.uk> In older entertainment software levels were often created very quickly through the use of specialised to...") |
No edit summary |
||
Line 1: | Line 1: | ||
Client: [[Frontier]] | Client: Matt Johnson, [[Frontier]] <mjohnson@frontier.co.uk> | ||
In older entertainment software levels were often created very quickly through the use of specialised tools to paint and author them using basic primitives and formats, rather than the current fashion of using detailed art modelling | In older entertainment software levels were often created very quickly through the use of specialised tools to paint and author them using basic primitives and formats, rather than the current fashion of using detailed art modelling |
Latest revision as of 17:28, 1 November 2013
Client: Matt Johnson, Frontier <mjohnson@frontier.co.uk>
In older entertainment software levels were often created very quickly through the use of specialised tools to paint and author them using basic primitives and formats, rather than the current fashion of using detailed art modelling
Create an artistic package to allow the creation of less detailed environments through geometrical ‘painting’ with preset assets. The resulting environments should be exportable in at least one common usable format to be used in another popular package. The package must support the placement of instances of geometry, and the shaping and arrangement of walls and floors to form recognisable and sensibly navigable buildings and open spaces.
The resulting packages aim will be to use some older creative approaches in the modern 3d medium to allow enthusiasts to quickly build creative environments, with the option of exporting them for ‘detailing’ in other more involved packages later.