Building the Matrix: Difference between revisions

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To do:
Confirm we have compatible versions of the Oculus Rift
Client: Radmilo Racic, [[IMC]] <Radmilo.racic@imc.nl>
Client: Radmilo Racic, [[IMC]] <Radmilo.racic@imc.nl>


Successful virtual reality systems have to get just the right balance between system performance and human response. The time coordination issues in distributed multi-player VR are even more challenging. This project is a chance to test your skills in all of these. We have two Oculus Rift headsets, and your goal is to use these to demonstrate a time-critical distributed VR game. The scenario is cricket - one player runs up and bowls, the other bats. Both have to get the timing exactly right (you can use keyboard/mouse input or a USB game controller if you prefer). The VR rendering can be in a style of your choice - either realistic players and wicket, sci-fi/alien cricket, or even cyberspace cricket in the style of William Gibson's original Matrix, where batting and bowling are just metaphors to control financial, business or political transactions.
Successful virtual reality systems have to get just the right balance between system performance and human response. The time coordination issues in distributed multi-player VR are even more challenging. This project is a chance to test your skills in all of these. We have two Oculus Rift headsets, and your goal is to use these to demonstrate a time-critical distributed VR game. The scenario is cricket - one player runs up and bowls, the other bats. Both have to get the timing exactly right (you can use keyboard/mouse input or a USB game controller if you prefer). The VR rendering can be in a style of your choice - either realistic players and wicket, sci-fi/alien cricket, or even cyberspace cricket in the style of William Gibson's original Matrix, where batting and bowling are just metaphors to control financial, business or political transactions.

Latest revision as of 10:59, 3 November 2014

Client: Radmilo Racic, IMC <Radmilo.racic@imc.nl>

Successful virtual reality systems have to get just the right balance between system performance and human response. The time coordination issues in distributed multi-player VR are even more challenging. This project is a chance to test your skills in all of these. We have two Oculus Rift headsets, and your goal is to use these to demonstrate a time-critical distributed VR game. The scenario is cricket - one player runs up and bowls, the other bats. Both have to get the timing exactly right (you can use keyboard/mouse input or a USB game controller if you prefer). The VR rendering can be in a style of your choice - either realistic players and wicket, sci-fi/alien cricket, or even cyberspace cricket in the style of William Gibson's original Matrix, where batting and bowling are just metaphors to control financial, business or political transactions.