Personal Reality: Difference between revisions
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Client: Mark Ogilvie, [[Jagex]] <mark.ogilvie@jagex.com> | |||
It is often hard to “read” people in social gatherings. But virtual reality can help us understand the relationship between different personalities and social situations. Your task is to create a virtual reality environment, in which people can create models of their perceived self, using abstract objects of various shapes, colours and sizes to mimic how their self-perception changes under various influences. You might consider aspects of the five-factor model of personality, to assess how these are affected by the personality of other people in the same space. The result will be a new kind of social gathering, allowing people to meet and interact without the guessing games that are usually necessary to interpret body language and subtle social cues. You might add a chat interface for use in the virtual space, but even better, automatically adjust the chat lines to compensate for personality differences. | It is often hard to “read” people in social gatherings. But virtual reality can help us understand the relationship between different personalities and social situations. Your task is to create a virtual reality environment, in which people can create models of their perceived self, using abstract objects of various shapes, colours and sizes to mimic how their self-perception changes under various influences. You might consider aspects of the five-factor model of personality, to assess how these are affected by the personality of other people in the same space. The result will be a new kind of social gathering, allowing people to meet and interact without the guessing games that are usually necessary to interpret body language and subtle social cues. You might add a chat interface for use in the virtual space, but even better, automatically adjust the chat lines to compensate for personality differences. |
Revision as of 06:26, 20 October 2016
Client: Mark Ogilvie, Jagex <mark.ogilvie@jagex.com>
It is often hard to “read” people in social gatherings. But virtual reality can help us understand the relationship between different personalities and social situations. Your task is to create a virtual reality environment, in which people can create models of their perceived self, using abstract objects of various shapes, colours and sizes to mimic how their self-perception changes under various influences. You might consider aspects of the five-factor model of personality, to assess how these are affected by the personality of other people in the same space. The result will be a new kind of social gathering, allowing people to meet and interact without the guessing games that are usually necessary to interpret body language and subtle social cues. You might add a chat interface for use in the virtual space, but even better, automatically adjust the chat lines to compensate for personality differences.