VR Avatar: Difference between revisions
From Computer Laboratory Group Design Projects
Jump to navigationJump to search
(Created page with "Client: Matthew Johnson or Olly Powell, Frontier <mjohnson@frontier.co.uk> With the growth of online VR spaces users lack a consistent identity and a way of expressing th...") |
No edit summary |
||
Line 1: | Line 1: | ||
Client: Matthew Johnson | Client: Matthew Johnson, [[Frontier]] <mjohnson@frontier.co.uk> | ||
With the growth of online VR spaces users lack a consistent identity and a way of expressing themselves to each other. Create a VR avatar API that provides an animating model representing the user. It should reflect the pose of the user with hand controllers and headset in the simulation. The avatar face should animate with voice input captured from the headset microphone. Consider customisation and expressive features. | With the growth of online VR spaces users lack a consistent identity and a way of expressing themselves to each other. Create a VR avatar API that provides an animating model representing the user. It should reflect the pose of the user with hand controllers and headset in the simulation. The avatar face should animate with voice input captured from the headset microphone. Consider customisation and expressive features. |
Revision as of 13:17, 7 November 2018
Client: Matthew Johnson, Frontier <mjohnson@frontier.co.uk>
With the growth of online VR spaces users lack a consistent identity and a way of expressing themselves to each other. Create a VR avatar API that provides an animating model representing the user. It should reflect the pose of the user with hand controllers and headset in the simulation. The avatar face should animate with voice input captured from the headset microphone. Consider customisation and expressive features.