Building the Matrix: Difference between revisions
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To do: | |||
Confirm we have compatible versions of the Oculus Rift | |||
Client: Radmilo Racic, [[IMC]] <Radmilo.racic@imc.nl> | Client: Radmilo Racic, [[IMC]] <Radmilo.racic@imc.nl> | ||
Successful virtual reality systems have to get just the right balance between system performance and human response. The time coordination issues in distributed multi-player VR are even more challenging. This project is a chance to test your skills in all of these. We have two Oculus Rift headsets, and your goal is to use these to demonstrate a time-critical distributed VR game. The scenario is cricket - one player runs up and bowls, the other bats. Both have to get the timing exactly right (you can use keyboard/mouse input or a USB game controller if you prefer). The VR rendering can be in a style of your choice - either realistic players and wicket, sci-fi/alien cricket, or even cyberspace cricket in the style of William Gibson's original Matrix, where batting and bowling are just metaphors to control financial, business or political transactions. | Successful virtual reality systems have to get just the right balance between system performance and human response. The time coordination issues in distributed multi-player VR are even more challenging. This project is a chance to test your skills in all of these. We have two Oculus Rift headsets, and your goal is to use these to demonstrate a time-critical distributed VR game. The scenario is cricket - one player runs up and bowls, the other bats. Both have to get the timing exactly right (you can use keyboard/mouse input or a USB game controller if you prefer). The VR rendering can be in a style of your choice - either realistic players and wicket, sci-fi/alien cricket, or even cyberspace cricket in the style of William Gibson's original Matrix, where batting and bowling are just metaphors to control financial, business or political transactions. |
Revision as of 09:16, 14 October 2014
To do:
Confirm we have compatible versions of the Oculus Rift
Client: Radmilo Racic, IMC <Radmilo.racic@imc.nl>
Successful virtual reality systems have to get just the right balance between system performance and human response. The time coordination issues in distributed multi-player VR are even more challenging. This project is a chance to test your skills in all of these. We have two Oculus Rift headsets, and your goal is to use these to demonstrate a time-critical distributed VR game. The scenario is cricket - one player runs up and bowls, the other bats. Both have to get the timing exactly right (you can use keyboard/mouse input or a USB game controller if you prefer). The VR rendering can be in a style of your choice - either realistic players and wicket, sci-fi/alien cricket, or even cyberspace cricket in the style of William Gibson's original Matrix, where batting and bowling are just metaphors to control financial, business or political transactions.