Boeing: Difference between revisions
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===2016=== | ===2016=== | ||
My suggestion: | |||
Non-linear Video Synthesis | |||
Digital video-editing suites such as Adobe Premiere and Apple iMovie are stuck in a 20th century linear film model: a sequence of clips is joined end-to-end, possibly with overlap transitions. However in today's films, live action and digital graphics are far more integrated, often with animated characters and blue screen footage composed onto a live video scene overlaid with simulated weather. We already have tools for digital music production that blend many overlapping tracks, some live and some synthesised, with many concurrent filters and effects. Your task is to build a system for creating non-linear combinations of video source material, animations and filters. You should model it on the SuperCollider system for sound and music synthesis, which constructs a graph of unit generators passing data streams between them. | |||
===2015 project=== | ===2015 project=== | ||
[[Micro-friends video diary]] | [[Micro-friends video diary]] |
Revision as of 08:30, 15 October 2015
Contact: Richie Jones <richard.jones16@boeing.com>
2016
My suggestion:
Non-linear Video Synthesis
Digital video-editing suites such as Adobe Premiere and Apple iMovie are stuck in a 20th century linear film model: a sequence of clips is joined end-to-end, possibly with overlap transitions. However in today's films, live action and digital graphics are far more integrated, often with animated characters and blue screen footage composed onto a live video scene overlaid with simulated weather. We already have tools for digital music production that blend many overlapping tracks, some live and some synthesised, with many concurrent filters and effects. Your task is to build a system for creating non-linear combinations of video source material, animations and filters. You should model it on the SuperCollider system for sound and music synthesis, which constructs a graph of unit generators passing data streams between them.