Ecosystem Game: Difference between revisions

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Client: UNEP-WCMC Mike Harfoot <Mike.Harfoot@unep-wcmc.org>;
Client: Mike Harfoot, [[UNEP-WCMC]] <Mike.Harfoot@unep-wcmc.org>
 
Ecosystem game/visualisation


UNEP-WCMC have been pioneering the development of an agent based model of whole ecosystems, the Madingley model. This process based formulation provides an engine that can be used in many ways. One of the key ways we would like to use the model is to engage with the public and/or decision makers. So, the challenge for the team working on this project will to consider options for improving the way the model can be used, either through a game interface or a visualisation interface for the model engine. The principal aim will be to make the model more engaging and exciting.
UNEP-WCMC have been pioneering the development of an agent based model of whole ecosystems, the Madingley model. This process based formulation provides an engine that can be used in many ways. One of the key ways we would like to use the model is to engage with the public and/or decision makers. So, the challenge for the team working on this project will to consider options for improving the way the model can be used, either through a game interface or a visualisation interface for the model engine. The principal aim will be to make the model more engaging and exciting.

Revision as of 11:23, 4 November 2019

Client: Mike Harfoot, UNEP-WCMC <Mike.Harfoot@unep-wcmc.org>

UNEP-WCMC have been pioneering the development of an agent based model of whole ecosystems, the Madingley model. This process based formulation provides an engine that can be used in many ways. One of the key ways we would like to use the model is to engage with the public and/or decision makers. So, the challenge for the team working on this project will to consider options for improving the way the model can be used, either through a game interface or a visualisation interface for the model engine. The principal aim will be to make the model more engaging and exciting.