Heroes in Conference: Difference between revisions

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Suggested by Mark Ogilvie, [[Jagex]] <mark.ogilvie@jagex.com>
Client: Mark Ogilvie, [[Jagex]] <mark.ogilvie@jagex.com>


Even the best conferences and conventions experience a slump where engagement declines. Your job is to design and prototype a mobile AR experience to keep conference attendees interested - using gamification and social techniques to bring attendees together, predict and counter the slump, as well as providing a novel way to deliver key information about the event. This should be offered as a downloadable app that supports the 2019 public show for the group projects, and also shows the potential to support RuneFest 2019, the JAGEX convention that’s all about RuneScape.
Even the best conferences and conventions experience a slump where engagement declines. Your job is to design and prototype a mobile AR experience to keep conference attendees interested - using gamification and social techniques to bring attendees together, predict and counter the slump, as well as providing a novel way to deliver key information about the event. This should be offered as a downloadable app that supports the 2019 public show for the group projects, and also shows the potential to support RuneFest 2019, the JAGEX convention that’s all about RuneScape.

Latest revision as of 08:34, 3 November 2018

Client: Mark Ogilvie, Jagex <mark.ogilvie@jagex.com>

Even the best conferences and conventions experience a slump where engagement declines. Your job is to design and prototype a mobile AR experience to keep conference attendees interested - using gamification and social techniques to bring attendees together, predict and counter the slump, as well as providing a novel way to deliver key information about the event. This should be offered as a downloadable app that supports the 2019 public show for the group projects, and also shows the potential to support RuneFest 2019, the JAGEX convention that’s all about RuneScape.