Household Payment Pool: Difference between revisions

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Client: Richard Watts, [[BigPay]] <richard@bigpayme.com> or James Hinshelwood
Client: Richard Watts, [[BigPay]] <richard@bigpayme.com> or James Hinshelwood


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Routine financial responsibilities can be more pleasant if a small amount of chance is involved, for example UK Premium Bonds, which distribute interest as monthly prizes with an average rate of return comparable to other government-backed investments. This project aims to create a personal finance game in which housemates (or larger groups) can exchange transactions. When you spend money, the transaction will be charged to some random member(s) of the group - possibly split. An important constraint is that you should never be charged more money than you would otherwise have spent in a given period (tunable by either you or the group). Design suitable rules and build a UI and transaction recording system that allows people to play this game.
 
Playing games with money is quite fun. As such, we'd like to introduce a game in which housemates (or larger groups) can exchange transactions. When you spend money, the transaction will be charged to some random member(s) of the group - possibly split. The catch is that you will never be charged more money than you would otherwise have spent in a given period (tunable by either you or the group). Design suitable rules and build a UI and transaction recording system that allows people to play this game.

Latest revision as of 11:02, 3 November 2021

Client: Richard Watts, BigPay <richard@bigpayme.com> or James Hinshelwood

Routine financial responsibilities can be more pleasant if a small amount of chance is involved, for example UK Premium Bonds, which distribute interest as monthly prizes with an average rate of return comparable to other government-backed investments. This project aims to create a personal finance game in which housemates (or larger groups) can exchange transactions. When you spend money, the transaction will be charged to some random member(s) of the group - possibly split. An important constraint is that you should never be charged more money than you would otherwise have spent in a given period (tunable by either you or the group). Design suitable rules and build a UI and transaction recording system that allows people to play this game.