Multi Chat: Difference between revisions

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Client: [[Frontier]]
Client: Matt Johnson, [[Frontier]] <mjohnson@frontier.co.uk>
 
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Many games allow online players to chat in one form or another. More adult games allow free chat in lobbies, or within the game. Some products with younger appeal allow regimented exchanges of ‘phrases’, such as ‘I’m the fastest’, ‘This time let’s play Rainbow Road’ to avoid inappropriate discussion.
Many games allow online players to chat in one form or another. More adult games allow free chat in lobbies, or within the game. Some products with younger appeal allow regimented exchanges of ‘phrases’, such as ‘I’m the fastest’, ‘This time let’s play Rainbow Road’ to avoid inappropriate discussion.

Latest revision as of 17:28, 1 November 2013

Client: Matt Johnson, Frontier <mjohnson@frontier.co.uk>

Many games allow online players to chat in one form or another. More adult games allow free chat in lobbies, or within the game. Some products with younger appeal allow regimented exchanges of ‘phrases’, such as ‘I’m the fastest’, ‘This time let’s play Rainbow Road’ to avoid inappropriate discussion.

Both of these formats have drawbacks, either being too limited to make meaningful conversation, or too open for inappropriate behaviour and abuse.

Create a tool and module to provide a multiperson chat experience based on a configurable grammar where the users can converse through the stringing together of grammatical tokens to make meaningful, but limited conversational exchanges.

The module should provide both a lobby and an ingame mode of conversation, and provide configurable options for the tokens visual and aural representation.