Sparx

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Contact: Glenn Woodcock <glenn@sparx.co.uk>

Flash Mob Learning


Idea 2:

Running a classroom of tablets in a school over their wireless system can be pretty volatile.

In order to teach a dynamic lesson with 30 students using individual iPads, can we create a wireless, router-less system? Can we create a network of tablets without needing a router? How many can we connect at once? What are the distance limitations?

The implications of this for Sparx could be extensive, because if you have a group of cheap mobile devices, but no other infrastructure – as is the case in many developing countries- this solution could be the difference between accessing education and not.

Idea 1:

“You might not know this, but over 40% of 16 year olds fail their GCSE maths, in Britain, each year. KPMG has calculated that this costs the UK, £2.4 billion every year.

Sparx has been working for two years with 15 and 16 year olds to find out how we learn, and how to improve performance. We have been developing a platform which can teach them in the way that they respond to best.

We know that for many of the students we have worked with, they don’t have basic number sense or their times tables locked down as “learnt’ yet. Can you create a game which would appeal to the 11 – 16 year old market, which would teach times tables, whilst helping the teacher to understand what is and isn’t secure in their learning? Can you develop a game that improves their learning and can give feedback to them and the teacher and can extend each student, in a personalised and adaptive way?"