Sustainable Gaming

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Client: Tim Wilkinson, UNEP World Conservation Monitoring Centre <tim.wilkinson@unep-wcmc.org>

Minecraft is practically a training simulator for environmental destruction - open cast and strip mines, deforestation, large scale industrial development and more. Your task is to use an open source game engine such as Godot to prototype a new kind of game in which players (re)build a natural world rather than destroying it. Rewards and metrics can be related to biodiversity, species conservation, and re-wilding. Sustainable social dynamics and economies might also be an important factor. The challenge is to keep it exciting, but with thrills that don’t come from killing and maiming.