Transport Game: Difference between revisions

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It's hard for voters and taxpayers to assess what impact different funding policies will really have on their lives. The goal of this project is to create an online game that will enable users to explore issues of transport funding and, in particular, to measure their personal costs and benefits from road pricing. An underlying model will simulate the key features of the Cambridge transport network, with users plotting a number of their typical journeys to create a baseline. They will then be given the opportunity to “purchase” benefits in the form of a range of transport infrastructure and service improvements, for example road quality and public transport. According to the choice of benefits made, the user will incur a variable mileage-based road user charge, whose proceeds are available for spending on transport. Making changes in travel behaviour - for example making a journey by bus or bicycle rather than by car - will allow the user to reduce or avoid the charge. The model will also allow users to opt for a reduced rate of charge and/or a compensating reduction in fuel duty, with a personalised benefit-cost ratio compared to other players.
It's hard for voters and taxpayers to assess what impact different funding policies will really have on their lives. The goal of this project is to create an online game that will enable users to explore issues of transport funding and, in particular, to measure their personal costs and benefits from road pricing. An underlying model will simulate the key features of the Cambridge transport network, with users plotting a number of their typical journeys to create a baseline. They will then be given the opportunity to “purchase” benefits in the form of a range of transport infrastructure and service improvements, for example road quality and public transport. According to the choice of benefits made, the user will incur a variable mileage-based road user charge, whose proceeds are available for spending on transport. Making changes in travel behaviour - for example making a journey by bus or bicycle rather than by car - will allow the user to reduce or avoid the charge. The model will also allow users to opt for a reduced rate of charge and/or a compensating reduction in fuel duty, with a personalised benefit-cost ratio compared to other players.
==technical issue==
To: Steve Denman <sd560@cam.ac.uk>
Hi Steve,
When we first met with Nichola at CAR, you and I discussed whether the traffic modelling software that you've already created could be used as a technical basis for one of my student design teams to create an interactive prototype of the proposed transport game.
Steve Platt is happy to act as the design client for a team, but we can't proceed with the project unless we know that an appropriate traffic model will be available.
Could you let us know within the next few days whether the model exists, and is in a form suitable for use by students? If not, we may have to cancel the project.

Revision as of 17:09, 19 October 2013

Client: Cambridge Architectural Research

Contact: Steve Platt <steve.platt@carltd.com>

It's hard for voters and taxpayers to assess what impact different funding policies will really have on their lives. The goal of this project is to create an online game that will enable users to explore issues of transport funding and, in particular, to measure their personal costs and benefits from road pricing. An underlying model will simulate the key features of the Cambridge transport network, with users plotting a number of their typical journeys to create a baseline. They will then be given the opportunity to “purchase” benefits in the form of a range of transport infrastructure and service improvements, for example road quality and public transport. According to the choice of benefits made, the user will incur a variable mileage-based road user charge, whose proceeds are available for spending on transport. Making changes in travel behaviour - for example making a journey by bus or bicycle rather than by car - will allow the user to reduce or avoid the charge. The model will also allow users to opt for a reduced rate of charge and/or a compensating reduction in fuel duty, with a personalised benefit-cost ratio compared to other players.

technical issue

To: Steve Denman <sd560@cam.ac.uk>

Hi Steve,

When we first met with Nichola at CAR, you and I discussed whether the traffic modelling software that you've already created could be used as a technical basis for one of my student design teams to create an interactive prototype of the proposed transport game.

Steve Platt is happy to act as the design client for a team, but we can't proceed with the project unless we know that an appropriate traffic model will be available.

Could you let us know within the next few days whether the model exists, and is in a form suitable for use by students? If not, we may have to cancel the project.