Drawing Machines
From Computer Laboratory Group Design Projects
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Client: Pablo Garcia, Art Institute of Chicago <pgarci@artic.edu>
The ancestors of computer graphics, in the 18th and 19th centuries, used sophisticated mechanisms to render realistic perspective views, transform complex geometry, visualize mathematical and real-world data, and act as human prosthetics. Pablo Garcia’s drawingmachines.org documents many of these remarkable devices, but we have lost much of the information on how they really work. The goal of this project is to build an interactive assembly kit that simulates mechanical drawing machines, bringing them back to life, and even providing a creative resource for today’s art students.