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Contact: Ben Nicholson  bnicholson@frontier.co.uk
Contact: Ben Nicholson  bnicholson@frontier.co.uk
Realtime 2D Networked Sandbox Game (Working Title) - Matt Johnson, Frontier
Developments
We would like to create a simple and social space where friends can get
together to enjoy creating something or simply trying out other people's
creations.  A persistent networked 2D grid-based game where all the content
is user created. From the logic to the artwork, all from a few simple
pre-defined building blocks like switches, walls, floors, signs, wires,
lights and more. The project will require the students to focus on aspects
of a number of areas such as networking, live world management and
interaction, session control, and bring these together with a little
imagination, overcoming real world games development issues. Creativity in
design, good cooperation and effective division of labour will be
paramount.
Alternative proposal


[[A platform for live online modding]]
[[A platform for live online modding]]
In sandbox games like Minecraft, the only way to define more interesting
game scenarios is to write and install Java mods. It is possible to make
automatic behaviours in the Minecraft world, but only using the cumbersome
"redstone" logic blocks. The goal of this project is to make a new
multi-player sandbox game, based on a 2D grid, where users can define more
complex behaviours by clicking on a grid element to embed pieces of code
written in a scripting language like Lua. You are welcome to use a
commercial or open source rendering engine, but maintaining a shared
persistent world will still involve solving problems of persistence,
networking, live world management and session control.

Revision as of 15:28, 1 October 2015

The client is Matt Johnson (mjohnson@frontier.co.uk).

Project proposals for 2016:

Waiting for suggestions

Project proposals for 2015:

Project proposals in 2014:

Project proposals in 2013:

Contact: Ben Nicholson bnicholson@frontier.co.uk

A platform for live online modding