Category:Projects
Collaborations
This page provides an index of interdisciplinary design research collaborations involving members of the Crucible network and their collaborators. Involvement of Crucible members in these projects has ranged from funding and direct management of local teams to short-term consultancy, coordination and advisory input, with scale ranging from small local projects to large national and international initiatives. As a collaborative organisation dedicated to promoting activity in other organisations, Crucible does not wish to claim responsibility for any of these projects. Except where mentioned explicitly, we do not consider these projects to be 'owned' by Crucible, or to take responsibility or credit for them.
Formats
Crucible is a network of people and their projects, not an institute. Our approach has been to establish, facilitate and maintain collaborations between academic and professional researchers whose expertise can contribute to the goal of interdisciplinary design research. This has resulted in a matrix of connections: diverse projects, each structured in accordance with the skills and experience of the researchers involved, and a broad range of researchers both inside and outside the University. These projects are structured in many ways: as student design assignments, business consultancy, collaborative workshops, artistic productions, software products, workshops, conferences and others.
Pages in category "Projects"
The following 195 pages are in this category, out of 195 total.
A
- Acoustic Bio-diversity Monitoring
- Acquiring notational expertise
- Across Design
- Advice consultations online
- AffectVsketch
- African SMS Radio
- Age and Meaning
- AmbITion
- Architectural ethnography
- Architectural views of information retrieval
- Art-Science Research Fellowships
- Artefacts of Encounter
- Automated performance accompaniment
B
C
- Cambridge Digital Humanities Initiative
- Cambridge Governance Labs
- Choreographic Language Agent
- Choreography and Cognition
- Citizen science in the field
- Citizen science pet monitoring
- Co-design in hospitals
- Coded Chimera
- Collaboration in Internet Science
- Collaborative performance technology
- Community music in the streaming age
- Composer in residence - Alejandro Viñao
- Composer in residence - Cheryl Frances-Hoad
- Computational aesthetics
- Computer listens to robot music
- Conversation support for dementia
- Creative Cambridge
- Critical Care for the World
- Critical coding
- Critical design textbook
- Cross-cultural partnership template
- Cross-disciplinary diagrams group
- Culture quest
- Culture, Communication and Change
- Customisation of electronic patient records
D
- Darwin Tree of Life
- Dasher
- Data analysis in Somali
- Defining Pi
- Design approaches to drug discovery
- Design education in the UK and China
- Design for humanitarian relief
- Design in Science
- Design intent
- Design, Theory and Society
- DesignScript
- Digital culture in society
- Digital currency for public good
- Digital music discussion group
- Digital Rosary
- Diptych
- Distributed design studio
- Distributed working
- Drawing at a distance
E
- Eco-Location
- Emotion regulation therapies for people with cognitive impairment
- Empathy and programming
- Empirical product aesthetics
- Energy market forecast
- Energy use visualisation
- Equitable knowledge infrastructure
- Ethics of big data
- Ethnomethodology in HCI
- European Storytelling Archive
- Evolve a pet
F
G
I
- I-Professor
- ICT, civil society and bottom-up governance
- Image license retrieval
- Improcess
- Inference and direct manipulation
- Information systems in critical care
- Intelligent graph reader
- Interact Artists in Industry
- Interaction with musical polytempi
- Interactive optical tags
- Interdisciplinarity and Innovation
- Interdisciplinary Design Workshops
M
P
- Palimpsest
- Parsing life drawings
- Party Line Detection
- Passive airflow comfort control
- Patterns of user experience
- Pension understanding
- Performance capture
- Performance Programming
- Performing with Gadgeteer
- Phone programming for children
- Process plant exploration
- Programming as craft
- Programming for artists
- Project Darknet
- Public value from technology in the arts
R
S
- Safer social media
- Scanning and feedback from chemical structures
- Science Non-fiction and the Bottom Billion
- Seamful museum experience
- Seeing big data
- Shared agency in computer use
- Social Property and New Social Forms
- Social Sensing
- Software design for videogames
- Sonic Pi
- Sonic Pi: Live and Coding
- Sound Garden
- SoundCodr graphic score interpreter
- Statistical persuasion authoring
- Strategy roadmaps
- Super-influencers on social networks
- Survey coding in Somali
- Symbolic play in augmented reality
T
- Talks.cam
- Taxonomic inference
- Teaching rhetoric with tangible interfaces
- Team coordination with tangible interfaces
- Technology for mental health
- The Divine Comedy as a faithful videogame
- The IQ of crowds
- The Mephistophone
- Theories of function in design
- Tone row explorer
- Transition to electronic patient records
- Trusting e-Medicine
- Turning Worlds Dance: Quantum